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October 30, 2013
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Stars in Shadow: Ashdar Design Thumbnails by AriochIV Stars in Shadow: Ashdar Design Thumbnails by AriochIV
Design sketches for the Stars in Shadow game project

The Ashdar are a reptiloid race (composed of at least two sub-species: the plucky Teros [pictured], and the taller Haduir) whose forebears once commanded a galaxy-spanning empire prior to the collapse of the warp lanes. As interstellar travel is restored, the remnants of this empire are now scattered factions. The colonial faction, led by Praetor Yunki, has established a new capital on the garden world of Rastaban. The Ashdar are superb pilots and have an affinity for carrier warfare.

As the Humans in this setting are a somewhat extreme group, the Ashdar (despite being Space Dinosaurs) serve the role of the protagonist or "normal" race.
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:icondeepchrome:
DeepChrome Featured By Owner Oct 30, 2013  Hobbyist Digital Artist
Cool. I like the variety of ships here. I'd think the variety of carriers comes from their affinity and thus specializing the carriers quite a bit to suit that affinity?
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:iconariochiv:
AriochIV Featured By Owner Oct 30, 2013   Digital Artist
Yes, but most of these concepts didn't make it into the game. The Asdhar have three carrier hulls (CVE, CVL, CVA), which is just one more than most of the races have.
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:icondeepchrome:
DeepChrome Featured By Owner Nov 11, 2013  Hobbyist Digital Artist
Makes sense. You've got enough here to suggest they do one of those gigantic backstory books like Homeworld had...? :D Or at least a really cool collected PDF of background/fluff? I remember Relic had the HW manual as a PDF. That way some of the work that you put into all this backstory stuff like planets, aliens, and alien psychology can go into something the players can have fun with? You could suggest it as DLC for later, maybe?
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:iconariochiv:
AriochIV Featured By Owner Nov 11, 2013   Digital Artist
There's some of that kind of information that will go into the in-game documentation, but I'm not sure at this point how much there will be. There's a lot that probably won't make it into the initial release.
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:icondeepchrome:
DeepChrome Featured By Owner Nov 12, 2013  Hobbyist Digital Artist
Yeah. If there's one thing I'm learning it's that the scope of the thing in the artist's head as they build the whole world is a lot bigger than the scope of the story being told. And I've had a sense for a while that it's probably really good worldbuilding - that the world is bigger than the story within it being told. Because then the world feels bigger, and immersive that way. So that's probably a good thing.

I hope you guys do well with this, what with all the work going into the game.
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:iconariochiv:
AriochIV Featured By Owner Nov 12, 2013   Digital Artist
Yes, I agree. Whether it's worldbuilding or inventing backstories for characters, even though much of it will never directly reach the audience, it helps to inform decisions about why things are the way they are, making them feel more "true" and less random.

And thanks.
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:icondeepchrome:
DeepChrome Featured By Owner Nov 15, 2013  Hobbyist Digital Artist
You're welcome.  :)
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:icondoga-87:
Doga-87 Featured By Owner Oct 30, 2013
Interstellar race or no, bit odd to see such a variety of carrier vessels. 
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:iconariochiv:
AriochIV Featured By Owner Oct 30, 2013   Digital Artist
They're concepts. Only three Ashdar carriers are actually in the game.
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:icondoga-87:
Doga-87 Featured By Owner Oct 30, 2013
Guessing that carriers 2 are the more finished versions from carriers 1 then.
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