Some of them will have their own ships. I think they will probably start out as purely defensive, sort of "guards" for "treasure", but with more development time, eventually they should be able to be more active -- pirates should raid nearby systems, Gardeners should try to spread their ecology, etc.
An Eldritch abomination is really any mysterious, obscure, ancient, and incomprehensible being. From what I can gather, the Esk are one such monstrous race of eldritch things that are impossibly evil and ancient.
If you're familiar with the works of H.P. Lovecraft, he wrote about many eldritch abominations, such as the Great Old Ones and their leader Cthulhu, the Elder Things, Father Dagon and Mother Hydra, Nyarlathotep, and more.
Hm, I see. I know a little bit about Lovecraft and have heard of Cthulhu but not too much, but never heard about an Eldritch. Thanks for the explanation.
I actually visited the game's webpage, and it would seem that the game actually draws some inspiration from Lovecraft, which would probably explain the name. This discussion certainly brought some new things to light.
AHAHAHA the Spice traders - Desert World or Arid. What a way to work in your Dune references. XD And that Yeti. That. Yeti. Monsters Inc, right?
I love the variety you've got going on here, well-suited to all the different planets you've had to make. Quite a few I have a sense can live in completely different environments than your regular humans, and for a space RTS, that's awesome.
And your Esk looks like something from Z'ha'Dum... >_> (It's been too long since I got the spelling of the Shadow homeworld from B5 right, so forgive me if it's off.)
And the Humans you might as well rename Turanics. j/k The whole merc/pirate vibe going there is pretty awesome.
In a nutshell: the Ashdar and others of the "elder races" (including Gremak and Humans) were involved in ancient times in a galactic empire which collapsed, and the hyperspace lanes that made interstellar travel possible became unusable. The game starts as interstellar travel has again become possible, and the splintered factions of the old realm, together with some newer players, seek to rediscover and reclaim the galaxy.
Interaction with the other empires is an important part of the game, as in any space 4X game. The diplomatic engine is still in a rudimentary state, so there's not much I can elaborate on at present. The initial release will probably be a single-player-only game, though the addition of multiplayer at some later stage is likely; Sven says the hooks are there.
The humans are the last of the playable races to be implemented (as they have some unique mechanics), and so there won't be much to show on them until after the Gremak ships are farther along. I'll post designs as they are available, but you can see some early Human and Tinkers ships designs in the races sketchdump you mentioned before.
Do they eat their young in order to keep down their overall population? Their old as a sign of inheritance or incompetence? Or are you talking about the good olde classic monster type which sees other sentient species as a food source?
Yeah, when talking about aliens, "cannibalism" often means "eats sentients" rather than strictly "eats its own kind." Though I imagine that once you've crossed one of those taboos, the other likely isn't far behind.
Well, I don't think eating another (unrelated) sentient creature would be cannibalism. It would just be run of the mill carnivorousness. XD
The form of cannibalism would depend entirely on the society I was going for!
- If the aliens were some sort of depressing overpopulated society I would have them recycle all but the most honored the dead into food in an attempt to keep up with the growing needs of the living. Maybe some morbid religious traditions would spring up around the practice. Perhaps more traditional sects would call the practice a sign of the end times.
- If the aliens I was going for were some sort of bestial warrior society, honor duels for leadership would end in ritual cannibalism of the loser by the winner.
- In the same vein, an insectoid race may have a tradition in conquest where the eggs and queen of a conquered hive are publicly consumed by the warrior caste, utterly destroying the hope of the newly enslaved workers. Or if the insectoids aren't quite smart enough to grasp the concept of morale, consumption of enemy eggs and queens may be done purely for the purpose of depriving the enemy of new generations while at the same time resupplying troops for further campaigning.