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November 26, 2013
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Stars in Shadow: Weapons And Shot Effects by AriochIV Stars in Shadow: Weapons And Shot Effects by AriochIV
Artwork for the Stars in Shadow game project.

These are weapon assets for the Human fleet, and some shot effect concepts. 

In the game, you research technologies that unlock increasingly larger ship hulls and increasingly more sophisticated weapons. Each hull contains varying number and sizes of empty hardpoints, in which the player can place their choice of weapons that they've researched. Some weapons have heavy or point defense ("PD") variants. For a simplified view of the weapon tech tree see here

Each race will have its own set of weapon visuals, though some of the individual items may be recolors of this generic set. Some races will also have unique weapons.

Weapon Types Description


Weapon damage is classified into four basic types:
  • Heat: basic beam damage type, can be countered by special conductive or ablative armor; damage decreases with range
  • Kinetic: projectiles such as coilguns or railguns are shield-piercing weapons; damage is constant with range but hit chance falls off rapidly with range
  • Explosive: missiles and plasma weapons have explosive effects that can splash across shields and damage armor
  • Charged: electrically charged weapons like ion beams can cause additional internal damage
The damage types of different weapons and their placement in the tech tree can be seen at the bottom of this image.

Notes on Individual Weapon Systems (keeping in mind that everything is still subject to change):

Laser: basic tier 1 beam weapon
Turbolaser: advanced tier 2 laser; alternative to ion beam
X-ray laser: armor-piercing laser variant
Disruptor: causes additional crew casualties
Ion Beam: tier 2 charged beam
Neutron Beam: can cause crippling effects
Fusion Beam: advanced tier 3 beam weapon
Plasma Cannon: tier 2 heavy explosive beam
Hellbore: tier 3 advanced explosive beam
Force Beam: tier 3 kinetic beam weapon
Stellar Surge Beam: tier 4 ultra-tech doom star weapon

Atomic Missile: tier 0 explosive projectile
Coilgun: tier 1 kinetic weapon
Fusion Missile: tier 1 explosive projectile
Railgun: tier 2 longer-ranged kinetic weapon
Antimatter Missile: tier 2 explosive projectile
Pulson: tier 3 energy torpedo
Black Hole Projector: tier 4 ultra-tech projectile

(edit 7/10/14: added third-tier weapons.)
(edit 8/21/14: added weapon types description to the comments.)
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:iconkiradykes:
kiradykes Featured By Owner Aug 21, 2014
I noticed that the hellbore force beam and neutron beam have no effect pictures yet. I don't suppose you could make a tech list that describes what each weapon is, what it fires and how it works people tend to enjoy that kind of stuff. I know I love a good tech page with my weapons!!! :)

I would also be willing to help write a tech page if you are interested?  
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:iconariochiv:
AriochIV Featured By Owner Aug 21, 2014   Digital Artist
There is a hellbore shot effect concept near the bottom of the image above, and the neutron beam would be "ion beam 2". However, these are just concepts, and haven't yet been implemented in game (currently all beam weapons share a generic graphic). The actual effects will be procedural, coded by Sven.

The weapon types are still under development, and so things may change, but I will add a brief overview in the description above. More detailed information will be available on the website when it is ready.
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:iconkiradykes:
kiradykes Featured By Owner Aug 21, 2014
Cool, I just like descriptions of weapons and tech. Makes it seem more authentic. :)

I look forward to the wedsite. 
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:icondeepchrome:
DeepChrome Featured By Owner Nov 29, 2013  Hobbyist Digital Artist
I rather like this. The weapon effects are easily identified by their brightness, shape, and color. 

Just a guess - are these ordered by level of damage they dish out? Lowest at top, highest at bottom? Because I can imagine a black-hole projector being pretty high on the science tree.... 
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:iconariochiv:
AriochIV Featured By Owner Nov 29, 2013   Digital Artist
They're ordered roughly by damage type and depth in the tech tree. The black hole projector is at the "superscience" extreme end of the tech tree.
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:icondeepchrome:
DeepChrome Featured By Owner Dec 5, 2013  Hobbyist Digital Artist
That -was- the impression I was getting, so cool. Eh, it's just from playing RTS like Hegemonia, Homeworld, and assorted stuff like Sins of a Solar Empire. Black Hole tech would definitely be at the top of a tech tree, so that was why I was wondering when it went from "conventional" lasers to high-end tech. :D

And it's awesome seeing this kind of variety. Hegemonia wasn't the best of RTS, but one thing it did pretty well, along with Sins of a Solar Empire, was varying the tech by races, as well as tech tree depth, and increasing the power and damage of those tech as time went on.  Sins I think was even better at that. Got to be a bit of a pain in the ass to get to one of the superweapons, cause it wasn't cheap, and took FOREVER to research, but definitely worth it. Especially some of those insane psionic ones for the Advent. Muahaha. (The Advent were my favorites. Cyborg space elf-types with psi powers? Eeee.)

God I've had way too much caffiene....
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:iconwminsing:
wminsing Featured By Owner Nov 29, 2013
Each race is getting different set of turret designs?  This game has incredible attention to detail!

-Will
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:iconariochiv:
AriochIV Featured By Owner Nov 29, 2013   Digital Artist
That's the goal, provided there's enough time to do them all. ;)
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:iconkarst45:
karst45 Featured By Owner Nov 27, 2013
i really like the trail effect of the railgun!
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:icongetasart:
getasart Featured By Owner Nov 27, 2013   Digital Artist
Wonderful work.
Great variety and detail.
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