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Stars in Shadow: Population Icons III by AriochIV Stars in Shadow: Population Icons III by AriochIV
This is an additional set of Population Icons to cover the new features in the game, including ground combat, population morale and slavery. The smaller icons are currently used for moving populations around (discontent population can't be moved, and so don't require them).

More population icons:

Stars in Shadow: Population Icons II by AriochIV  Stars in Shadow: Population Icons IV by AriochIV 

Stars in Shadow is a space 4X strategy game currently under development. 
Steam Early Access is planned for next month!
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:icondeviator101:
Deviator101 Featured By Owner Nov 15, 2017
So the mech and tanks represent all races?
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:iconariochiv:
AriochIV Featured By Owner Nov 16, 2017  Professional Digital Artist
Yes.
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:iconbalduranne:
Balduranne Featured By Owner Edited Aug 31, 2017  Hobbyist Digital Artist
Well now I want a game where tanks are a playable race. Are hovertanks the females? LOL 'Cuz that thicc exhaust
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:iconimperator-zor:
Imperator-Zor Featured By Owner Sep 4, 2016
Slaves don't deserve tailored garments!
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:iconariochiv:
AriochIV Featured By Owner Sep 4, 2016  Professional Digital Artist
I guess that depends on what you're using them for. :D
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:iconspacewolflord:
spacewolflord Featured By Owner Aug 20, 2016
From what I see of the game its basically Master of Orion but with your wonderful art.  How is it different from the new MoO, which I already have and enjoy.  Please sell this to me.
This piece is quite neat and I love the easy you know generally want it going on at a glance aspect of it.
Thank you for sharing.
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:iconariochiv:
AriochIV Featured By Owner Aug 20, 2016  Professional Digital Artist
I would say the two biggest differences are in the diplomacy/event system and the way the various factions are differentiated from one another.

Many things you do in the game create "Issues" with the other factions, which not only affect their attitudes towards you but can also be actionable items that you can interact with the faction over, to either resolve the issue (or inflame it, if that is your desire). For example, if you colonize a planet that a faction had planned for colonization themselves, this creates an Issue which is then visible in the diplomacy screen; you can view it to see the effect (a reputation hit), and you can click on it to start a conversation with the faction leader about the issue, to possibly eliminate the penalty by offering compensation, etc. We are trying to add enough faction-specific dialogue options to make these interactions feel engaging and to immerse you in the world of the galaxy, and we have events firing off in the background to insure that there are always incidents which will create issues even if you are not actively creating them yourself.

Each faction has a set of custom ship hulls (with different component slots) and some unique technologies, some of which can alter gameplay in significant ways. The Gremak, for example, have access to Marauders which allow them to raid colonies for slaves (rather than simply invade or destroy the colony), and the ability to trade slaves and use them in their local economies opens up new gameplay options.
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:iconspacewolflord:
spacewolflord Featured By Owner Aug 22, 2016
Okay more reactive and expanded Diplomacy.  And each specie has their own ships that can be noticeably different from one another.  Okay sold.
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:iconariochiv:
AriochIV Featured By Owner Aug 22, 2016  Professional Digital Artist
:D
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:iconspacewolflord:
spacewolflord Featured By Owner Aug 23, 2016
I take it that you know what the Fleet will specialize in when picking races?
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:iconariochiv:
AriochIV Featured By Owner Aug 23, 2016  Professional Digital Artist
There are brief descriptions of each faction's strengths and weaknesses in the faction select screen, but there are too many specifics to list in one screen.

stars-in-shadow.com/images/dis…
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:iconspacewolflord:
spacewolflord Featured By Owner Aug 25, 2016
It works well enough for me.  Space Dinos is for me for I love my Carriers.  The humans sound like they should be interesting to play.
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:icondeviator101:
Deviator101 Featured By Owner Aug 16, 2016
The armored vehicles are human I take it? Where can I find human warships?
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:iconariochiv:
AriochIV Featured By Owner Aug 16, 2016  Professional Digital Artist
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:icondeviator101:
Deviator101 Featured By Owner Aug 16, 2016
Thankyou.
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:iconpsiandco:
psiandco Featured By Owner Aug 15, 2016  Student Writer
I spy something that begins with "Flumph"...
opps.
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:iconavarus-lux:
Avarus-Lux Featured By Owner Aug 15, 2016   General Artist
the enslaved Orthin looks like a keychain figure... lol.

nicely done, this gives a good overview :).
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:iconsilverhorde:
silverhorde Featured By Owner Aug 15, 2016  Hobbyist Digital Artist
several creatures are flying?
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:iconsilverhorde:
silverhorde Featured By Owner Aug 15, 2016  Hobbyist Digital Artist
Oh, ok. That's acceptable. I was like "is this psyonic shit?"
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:iconariochiv:
AriochIV Featured By Owner Aug 15, 2016  Professional Digital Artist
Aquatic, yeah.
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:iconsonicboltthelatios:
SonicbolttheLatios Featured By Owner Aug 15, 2016
Actually it's more like floating; Phidi, Orthin and Thresher are aquatic species and thus live underwater
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:iconalexraccoonglider:
AlexRaccoonGlider Featured By Owner Aug 14, 2016  Hobbyist General Artist
I almost feel bad for the discontent and enslaved chars like the Phidi and the Ashdars.. if I ever got this game, I'd make sure those populations will always be happy and content.
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August 14, 2016
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